Skip to main content
Rubber Keeper · LogicIgniter

Shared LogicIgniter games privacy policy

Rubber Keeper Privacy Policy

Last updated 16 October 2026 · Release in preparation · Applies to Rubber Keeper for Android and for iPhone and iPad

Who we are

Rubber Keeper is a goalkeeping game from LogicIgniter. This policy explains what information the game handles on Android (phones, tablets and Android TV) and on iPhone and iPad, why, and the choices you have. For any question about it, email [email protected].

Who the game is for

Rubber Keeper is for people aged 13 and older. The whole game works offline and needs no account; there is no sign-in, cloud save, analytics or crash reporting. Advertising is limited to adults on Android phones and tablets and on iPhone and iPad. People under 18, people whose age is unknown and Android TV players can play everything without the app starting Google’s consent or advertising flow. Android TV never shows the age screen or ads.

Information saved on your device

Your progress is saved in the app’s private storage on your device (on iPhone and iPad, in private files): for each match you have played, how many times you played and won it, your best score and your stars; the Training lessons you have passed; whether you have learned the anchor switch; your Today’s match streak, your best streak and the day it last counted; your totals of controlled and desperate saves, split saves, matches and goals conceded; and, for the last seven days you played Today’s match on its own day, your best score, goals conceded, stars and whether you won. Your sound, haptics, quiet-motion, on-screen-buttons, match-pace and language preferences are saved there too, and so are the records used to limit how often ads can appear (which matches have had their chance and when the last ad was shown). On Android, the privacy choices Google’s consent tools store are saved on the device, and the game’s sounds are generated on your device and kept in the app’s private cache. On iPhone and iPad, to apply your language choice the app sets its own language in its iOS preferences, where Google’s consent and advertising software also saves your privacy choices and its own data, and the game’s sounds are generated on your device and kept only in memory. Rubber Keeper does not send your birth date or your gameplay to LogicIgniter.

The age question

On phones and tablets, the age screen lets you enter your date of birth or skip. The whole game is the same with either choice. Your birth date is checked on the device and discarded. The resulting group (adult, under 18 or unknown) is kept in memory for the current app session only and is never saved; the next time the app starts, it asks again. For adults, Google’s consent request carries only a flag that the player is not under the age of consent, never a birth date.

Advertising

For adults on phones and tablets, Rubber Keeper uses Google Mobile Ads and Google’s User Messaging Platform. Ads are requested only after the consent check and any required form are complete, and only when Google’s consent status allows it. A full-screen ad can appear only when you tap Next match after finishing a League match or a Today’s match, and only the first time for each match. Training, drills and the anchor-switch lesson, matches opened from a link and local contest turns never lead to an ad. No ad appears during play, on a timer, at launch, on a highlight clip or when you share, and at most one appears every ten minutes. Ads are never needed to play, and network or consent failures never block the game. Ads are limited to G-rated content. On iPhone and iPad, Rubber Keeper asks Google for non-personalized ads only. Android TV never shows ads.

Your advertising privacy choices

Where Google requires it, “Advertising privacy options” in the settings reopens your advertising privacy choices. On iPhone and iPad, to report an inappropriate ad, adults can choose “Report an ad” in the settings, and anyone can email us at [email protected]. Report an ad opens your mail app with an email to that address, titled with the game’s name and “Report an ad”, whose text holds only the app version and build, the iOS version, the device family (iPhone or iPad) and the time of the report in UTC; nothing is sent unless you send it. If no mail app can open it, the game shows the address and copies it to the clipboard.

Information Google collects through the game

Google’s advertising services can process IP addresses, which may indicate approximate location, app interactions such as launch and ad events, diagnostic and crash information, and device or account identifiers (on iPhone and iPad, device identifiers limited to this app or its developer), for advertising, measurement and fraud prevention. Google encrypts this traffic with TLS. On Android, the app removes the advertising-ID and Privacy Sandbox advertising permissions, but on some Android versions Google’s software may still read the advertising ID. On iPhone and iPad, Rubber Keeper never asks for Apple’s App Tracking Transparency permission, so Google’s software cannot use your device’s advertising identifier, and the app turns off ads personalization and Google’s publisher first-party ID. Google’s software is part of the app and can make limited network connections when the app starts (on iPhone and iPad, a limited network check), whatever your age answer.

Permissions

Rubber Keeper uses network access only for Google consent and advertising. On Android it uses vibration (the device’s touch feedback) for optional haptics, which follow your device’s touch-feedback setting and the Haptics switch; on iPhone and iPad it uses the device’s haptics, which follow the System Haptics setting and the Haptics switch. Sound is generated on the device. It does not ask for camera, microphone, contacts or location, and on iPhone and iPad it does not ask for permission to track you. Google Play, Apple’s App Store and your device’s operating system process download and device information under their own policies.

Sharing a highlight and a drill link

Sharing happens only when you tap Share, on phones and tablets; Android TV has no Share button. The game makes a short animated picture (a GIF) of your match’s highlight on this device and hands it to the app you choose in one share: on Android together with a short message and a drill link, on iPhone and iPad in one share sheet together with a drill link. If you choose to save the clip on iPhone or iPad, iOS asks before it is added to Photos. The drill link carries a drill code made of: the match it comes from (its Training number, its League division and match, its Today’s match day, or the version, difficulty tier and seed of the schedule that made it); your score and goals conceded in that match and on the drill’s shots; whether you played at an assisted match pace; the drill’s five shots (when each was struck, from where, its kind, speed, aim and swerve, and which of them were your highlight), with any shots they led to (where each was struck from, its aim and what led to it); and where the poachers stood and moved. Neither the clip nor the code contains your name, an account or any other personal information. Rubber Keeper does not send, upload or keep anything about what you share; the app you choose handles it under its own terms.

Shared files and the clipboard

On Android, the GIF is written to a temporary file in the app’s private cache so the app you choose can read it; clips older than about an hour are removed, except the two most recent, after each share and when the app starts. If the file cannot be prepared or the share menu cannot open, the message and link are copied to the clipboard instead. On iPhone and iPad, the GIF is written to a temporary file in the app’s storage so the share sheet can hand it on; clips older than about an hour are removed, except the two most recent, each time a new clip is written. If the file cannot be written, the sheet offers the link alone; if the sheet cannot open, a short message and the link are copied to the clipboard instead.

Opening a drill link

Opening a drill link plays that drill on this device; the link is not sent anywhere and its contents are not written to the app’s storage. The drill, its anchor-switch lesson and the full match it invites you to play are visits: they never change your saved progress or streak and never lead to an ad, even when that match is one you have not opened yet. Passing the switch lesson saves only that you have learned the switch, so the lesson can be skipped next time. The web page that opens drill links in a browser reads the code in your browser and does not store it; it sets no cookies and loads no analytics or tracking.

Local contests

The local contest knows players only by colour and number, never by name, and its turns never change your saved progress.

Keeping and deleting information

On Android, to remove local progress and preferences, clear Rubber Keeper’s app storage or uninstall it; Android cloud backup and device-to-device transfer are turned off for the app’s data. On iPhone and iPad, to remove them, delete the Rubber Keeper app, from the Home Screen or in Settings › General › iPhone Storage (iPad Storage on iPad); offloading the app keeps them. The app’s own saved files are excluded from iCloud and computer backups, but iOS can back up the app’s iOS preferences, which hold the language the app applies and what Google’s consent and advertising software saves there. LogicIgniter does not receive your gameplay or your birth date, so there is no game data on our side to delete. Removing local data does not delete information Google has already processed; Google handles its own retention and deletion under its policies.

Your rights

Depending on where you live, you may have rights to access, correct, delete or object to the processing of your personal information, or to opt out of targeted advertising. For information held by Google, use Google’s privacy tools. For any request or question about Rubber Keeper, email [email protected]. If you believe a child under 13 has used the game’s advertising flow, contact us.

Google’s policies

Read Google’s privacy policy and how Google uses information from apps that use its services.

Changes and contact

Questions about Rubber Keeper or this policy: [email protected]. Information you email is used outside the game only to reply. Please do not send passwords or sensitive personal information. We update this policy, and the date above, before the game’s data practices change. LogicIgniter’s website and business services have a separate privacy overview.